Hole Sixteen

PAR 3, 176 M, INDEX 10

Hole Sixteen

Hole Descriptions

The 16th hole is a medium length par 3 and is sure to be a “jaw dropper” for many when they step onto the tee for the first time. An undoubted signature hole, the 16th shoots across the pond shared by the 3rd hole, to a green that is situated on the very edge of the pond.

The dominating feature of the hole is the natural rock wall fronting the rear left of the green and signalling the rear, tournament pin position at the back left corner of the green. The green itself is set in the centre of a steep grassy amphitheatre, the slopes of which house 3 picturesque and steeply faced bunkers.

The general best approach to playing the hole will be a slight draw shot with a mid to long iron, starting on the centre right line before working left towards the centre of the green. It will be quite a nerve wracking tee shot, because a miss to the right will often require a bunker shot to a downhill slope with water beyond the green surface, and of course, a miss to the left will find a watery grave.

The green surface is quite undulating in nature, the aforementioned left rear pin position is separated by a steep step from the centre and flattish front of the green, whilst the right rear and front right of the green offer quite distinct level changes, providing 4 basic pin positions, with multiple subtleties in between.

A memorable golf hole that is sure to see its share of drama in the closing states of a tournament.

Hole 16

PAR 3
INDEX: 10
Meters
176
176
162
152

GOLF ETIQUETTE

  • Please replace divots
  • Please rake bunkers
  • Please repair ball markers
  • Please keep course clean
  • Please keep buggy on track at all time
  • Avoid slow play

LOCAL RULE

The Game of Golf shall be played in accordance with the rules as approved by R&A Ltd and the Local Rule of Kota Seriemas Golf & Country Club.

1. OUT OF BOUNDS (Rule 27-1)

1.1 Beyond the boundary of the course.

1.2 As indicated by white stakes and / or lines. Where the lines exist, the line defines the OB.

1.3 On the left of Hole 1,2,3,4,5,7,8,9 & 10, 18

1.4 On the right of Hole 12,13,14,15 &16

1.5 Behind Green 3, 11& 14

1.6 Behind Tee 12

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2. WATER HAZARDS (Rule 26)

2.1 Water hazards - defined by yellow stakes and/or lines.
2.2 Lateral water hazards - defined by red stakes and/or lines.

3. DROP ZONE

3.1 Hole # 12 – If a ball is in or it is known or virtually certain that a ball that has been found is in water hazard, the player may:

  • Proceed under Rule 26; or
  • As an additional option, you may drop a ball, under penalty of one stroke, in the drop zone.
4. GROUND UNDER REPAIR (Rule 24-1)

4.1 Areas encircled by white lines.
4.2 Bare areas in bunkers caused by erosion.
4.3 Deep tire-ruts.
4.4 Ground damaged by wild animal and abnormal ground conditions.
4.5 Temporary drainage channels on the course.

5. IMMOVABLE OBSTRUCTION (Rule 24-2)

The ball may be lifted and dropped without penalty within one club length from the nearest point of relief where such point is not nearer to the hole.

5.1 All buggy tracks or service road

  • Drains attached to buggy track are part of the buggy track.
  • Bare patches of ground within one club length of buggy track considered part of buggy track.

5.2 Rain shelters, halfway huts, bridges, floodlights, concrete sumps, sprinkler heads, water-control valves, sand station bins, signage and exposed drainage pipes.

5.3 Flower Beds

5.4 Young trees marked by green paint or supported by stakes.

5.5 Distance markers, tee signage and directional sign.

6. MOVABLE OBSTRUCTIONS
(RULE 24-1)

6.1 Stones and pebbles in bunkers
6.2 Hazard stakes

7. EMBEDDED BALL THROUGH THE GREEN

7.1 Through the green, a ball which embedded in its own pitch mark in the ground other than sand, may be lifted without penalty, cleaned and dropped as near as possible to where it lay but not nearer to the hole. The ball when dropped must first strike a part of the course through the green.

PENALTY FOR BREACH OF LOCAL RULES

Stroke Play – Two Strokes
Match Play – Loss of Hole

Siren Blasts

Discontinue Play Immediately :

One prolonged note of siren

Discontinue/Abandon Play :

Three consecutive notes of siren, repeated

Resume Play :

Two short notes of siren, repeated

DRESS CODE

To ensure the comfort and enjoyment of all our guests a minimum standard of neat casual attire and footwear is required at all times. The overall appearance must be neat, clean and tidy.

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Kota Seriemas,
71800 Nilai, Negeri Sembilan.

 

 

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